Therapeutic Groups at GATE

GATE offers clinician-directed therapeutic groups for children, teens, and adults. Depending on the group’s purpose and participants, sessions may use roleplay, gameplay, creative arts, structured activities, or traditional talk-based group therapy. Each group provides a shared experience while allowing the clinical team to adapt activities, pacing, and reflection around each participant’s therapeutic goals, strengths, and readiness.

These are therapy groups—not recreational gaming clubs, art classes, or standardized social-skills classes. In game- and roleplay-based groups, the game is not the treatment. The game creates a structured setting in which participants can express themselves, encounter relational patterns, experiment with new responses, and practice carrying what they discover into everyday life.

From Individual Work to Group Readiness

Group therapy can serve as a carefully planned next step within a client’s continuum of care. Individual therapy provides a private setting where the clinician and client can develop a therapeutic relationship, understand the client’s personal story, identify meaningful goals, and observe how the client approaches emotions, relationships, uncertainty, conflict, and change.

Before recommending a GATE group, we generally work with the prospective participant in an individual storytelling, play, or therapeutic setting. This helps us determine whether the person is ready to bring their developing skills and personal narrative into a shared experience.

A group may become appropriate when a client is ready to practice with peers, encounter perspectives outside the individual therapy relationship, and apply emerging abilities in a more complex relational environment. Group participation may supplement individual therapy or serve as a step-down service when clinically appropriate. It is not automatically the right next step for every client.

Why Individual Work Comes First

  • Establishes safety and therapeutic trust
  • Helps the clinician understand the client’s story and goals
  • Identifies triggers, support needs, strengths, and communication preferences
  • Allows assessment of narrative and relational readiness
  • Supports thoughtful placement with compatible group members
  • Creates a plan for frustration, withdrawal, conflict, or emotional activation

How We Determine Group Readiness

Before joining, each prospective participant completes an individual consultation or readiness process with a GATE clinician. The purpose is to understand the participant’s goals, determine whether the group can safely and meaningfully support those goals, and consider how the person may experience the group’s members, themes, demands, and level of structure.

The readiness process may consider:

  • Ability to participate safely in a shared environment
  • Capacity to tolerate attention being divided among group members
  • Responses to uncertainty, frustration, waiting, disagreement, and changing plans
  • Ability to communicate needs or accept support
  • Willingness to respect other participants’ boundaries and privacy
  • Current emotional and behavioral support needs
  • Narrative readiness for the group’s themes and style of roleplay
  • Compatibility with the group’s age range, developmental needs, and interpersonal composition
  • Whether individual therapy, family work, or another level of care should continue alongside the group

Admission is based on clinical fit rather than order of inquiry. A consultation does not guarantee placement. A clinician may recommend additional individual preparation, a different group, continued individual therapy, or another service.

Small Groups with Close Clinical Support

GATE intentionally keeps groups small. Our goal is to preserve the relational benefits of group therapy while allowing the team to remain closely attentive to each participant’s emotional, interpersonal, and narrative experience.

In GATE’s roleplay-based programs, when the group structure and enrollment support it, we aim to use a licensed clinician and a Mental Health Technician or trained game facilitator together. The clinician remains responsible for therapeutic direction, assessment, intervention, and integration. The supporting facilitator helps manage gameplay, materials, pacing, engagement, and individual support within the shared experience.

Groups facilitated by graduate clinical interns use the approved supervision and staffing structures of each intern’s placement.

This low participant-to-staff model allows the team to provide individualized attention while preserving the essential experience of participating in a group. It does not turn group therapy into one-to-one treatment; participants still practice sharing space, negotiating relationships, responding to peers, and contributing to a collective story.

How Therapeutic Roleplay Works

Relational Narrative Growth Therapy (RNGT) is GATE’s organizing therapeutic framework for adapting story, roleplay, relationships, challenge, and reflection around each participant’s readiness and treatment goals. RNGT describes how our clinicians plan, guide, and reflect on the shared story; it is GATE’s clinical approach, not a standalone treatment model. RNGT organizes GATE’s roleplay- and narrative-based clinical work; not every GATE group uses roleplay.

Narrative Readiness

The clinician considers how directly each participant is prepared to approach a challenge. Fictional roles and stories can provide emotional distance when direct discussion would be premature or overwhelming.

Guided Roleplay

Characters, dilemmas, relationships, game structures, and meaningful choices are intentionally selected or adapted around the group and its participants.

Role Rehearsal and Failing Forward

Participants experiment with communication, flexibility, boundaries, leadership, cooperation, emotional expression, and repair. Missteps become opportunities for reflection and new choices rather than simple failures.

Practical Integration

The clinician helps participants notice what emerged during play and connect useful discoveries with relationships, decisions, and challenges outside the game.

Current and Forming Groups

Two children’s groups are currently running, and interest lists are forming for additional teen and adult groups. Contact GATE for current availability, scheduling, and payment information.

Pokémon-Inspired Mystery Expedition

  • Status: Currently Running
  • Clinical lead: Brian Quinones, EdD, LPC, RPT-S

A collaborative mystery-and-exploration group where children create a shared map, encounter characters and challenges, make group decisions, and discover what their choices add to the story.

Areas of focus

  • Emotional regulation
  • Flexible thinking
  • Communication
  • Shared decision-making
  • Frustration tolerance
  • Cooperation
  • Repair after conflict or mistakes

This group is Pokémon-inspired and is not affiliated with or endorsed by Nintendo or The Pokémon Company.

Chess Social Skills Lab

  • Status: Currently Running
  • Clinical lead: Brian Quinones, EdD, LPC, RPT-S

Two-, three-, and four-player chess configurations create changing strategic and relational demands. Participants practice adjusting plans, considering multiple perspectives, negotiating decisions, and responding to winning, losing, frustration, and unexpected change.

Areas of focus

  • Planning and patience
  • Perspective-taking
  • Flexible thinking
  • Negotiation
  • Coping with winning and losing
  • Emotional regulation
  • Repair after frustration or disagreement

Teen Adventure Lab

Roleplay-Based Group Therapy for Teens

  • Status: Interest List Forming
  • Ages: 13–17

A clinician-directed therapeutic roleplay group where teens create characters, navigate collaborative challenges, make meaningful choices, and build a shared story. The experience is adapted around each participant’s therapeutic goals, strengths, and narrative readiness.

Teens who enjoy tabletop roleplaying games such as Dungeons & Dragons—or who are curious to try tabletop roleplaying—may find this format a good fit.

Areas of focus

  • Identity and confidence
  • Communication
  • Collaborative decision-making
  • Creativity and problem-solving
  • Managing disagreement
  • Emotional flexibility
  • Belonging and peer relationships
  • Building and repairing a shared story

Clinically directed and supervised by Brian Quinones, EdD, LPC, RPT-S, with gameplay facilitated by Timothy Grant, Mental Health Technician, Program Director, and game designer.

Brian is responsible for clinical assessment, therapeutic direction, and supervision. Timothy supports gameplay, pacing, engagement, materials, and participant support within each session.

Out Past the Stars

Roleplay-Based Group Therapy for Adults

  • Status: Interest List Forming
  • Audience: Adults 18+

A space-western storytelling group exploring identity, belonging, difficult transitions, emotional flexibility, relationships, and connection through collaborative roleplay.

Powered by Orbital Blues. No tabletop roleplaying experience required.

Areas of focus

  • Identity and agency
  • Belonging
  • Relationships and interpersonal patterns
  • Regret, loss, and transition
  • Emotional expression
  • Flexibility
  • Connection and meaning-making

Facilitated by Xan Clark, Pre-Licensed Professional, under the clinical supervision of Brian Quinones, EdD, LPC, RPT-S.

Prospective participants complete individual readiness work and a group consultation to assess fit, clarify goals, and establish content boundaries before joining.

Creative Connections

Gameplay- and Creative-Arts-Based Group Therapy for Teen Girls

  • Status: Interest List Forming
  • Ages: 13–17
  • Format: In person · 60 minutes

Facilitated by Marissa Fortunato, Graduate Social Work Intern, under approved supervision.

Teen girls connect through collaborative games, visual art, journaling, storytelling, and shared creative projects, with multiple ways to participate.

Women’s Support & Connection Group

Talk-Based Group Therapy for Women Navigating Motherhood, Parenting, and Stress

  • Status: Interest List Forming
  • Audience: Adult women living in New Jersey
  • Format: Virtual or in person · 60 minutes

Facilitated by Nicole Cannon, Clinical Mental Health Counseling Intern, under approved supervision.

A consistent space to talk through motherhood, parenting, stress, burnout, boundaries, relationships, and identity.

Finding the Right Group

Placement considers age, goals, narrative readiness, support needs, and interpersonal fit. Groups are intentionally small, and different participants may work toward different therapeutic goals within the same shared story.

No previous roleplaying or gaming experience is required unless a specific group states otherwise. An individual therapeutic or readiness process normally occurs before placement. Group participation may supplement individual therapy or function as an appropriate step down in services.

Not every group is appropriate for every person. Availability and group composition may change. Privacy, boundaries, consent, and content expectations are reviewed before participation.

Reaching out begins the readiness process. An inquiry does not guarantee placement.

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